Red Scare Board Game

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It's 1951 in the United States and the air is full of paranoia about communist infiltration known as the red scare. Players are FBI agents tasked with identifying spies and double agents within their own ranks. Each Agent holds a special role in his or her division and that special ability will guide her to make the correct accusation based on the information she collects. The team must decide who is a Patriot and who is a Soviet? but here's the rub: half of the players have decoder glasses to reveal the truth about the other players and half do not. But, alas, even players who know the truth must convince the Group to trust them or form unspoken alliances with other spies. Get ready to see red.